Project topic

Game Development projects

Game development here begins with the constrained Arduboy platform and its maintained Arduboy2 library. On Arduboy FX-C, examples expose the monochrome display, buttons, RGB LED, speaker, sprites, collision helpers, compressed bitmaps, and frame timing through an Arduino sketch loop. This is a framework for compiling a game directly onto the handheld, unlike a desktop engine or emulator. Memory choices shape the design: smaller alternatives such as Arduboy2Base and SpritesB can preserve scarce ATmega32U4 flash and RAM. Keep save data above EEPROM_STORAGE_SPACE_START because the library reserves lower EEPROM for system settings. Test input, audio, and frame pacing on real hardware before expanding assets. Compare compatible devices, explore original projects and use the linked guides to get moving.

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Sources

Sources and further reading

Original project pages, manufacturer documentation and repositories used while preparing this page. Last reviewed .

  1. MLXXXp/Arduboy2GitHub repository
  2. Inside Playdatesdk.play.date